Events2024-03-29T17:31:32+00:00

Events

2024 XR Access Symposium: Insights from XR Assistive Technology

2024 XR Access Symposium

The 2024 XR Access Symposium will be happening June 6-7 in New York City, with the theme “Insights from XR Assistive Technology.” Don’t miss out on this historic conference!

Upcoming Events

Past Events

IEEE VR 2024 – IDEATExR Workshop

XR Access will be cosponsoring a workshop on Inclusion, Diversity, Equity, Accessibility, Transparency and Ethics in XR (IDEATExR) in conjunction with the IEEE VR 2024 conference at Orlando, Florida USA, from March 16-21, 2024.

Keynote Speaker: Dr. Guo Freeman, Dean’s Associate Professor in Human-Centered Computing at Clemson University, will be presenting her talk “Designing Inclusive and Safe Social VR Systems to Protect Marginalized Communities.”

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Community Discussion: Captions

November 15, 2023

XR Access and XR Association are proud to present the next entry in the Community Discussion series: Captions! Leading with short presentations from captioning experts Yao Ding, Brenden Gilbert, and Lily Bond, this discussion gave you, our community, the opportunity to shape best practices for generating, presenting, and publishing  captions in XR experiences.

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REU Showcase 2023

August 4th

On Aug 4th, our 2023 Research Experience for Undergraduate cohort presented on their XR accessibility projects. Learn about neurodivergent-friendly VR, Saliency in 360 Videos, and more!

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Designing for Assisted Reality + BCI

July 28th

On July 28th at 12pm PT/3pm ET, Sandra Feng and Cole Heiner of Cognixion presented on groundbreaking design work using assistive reality and brain-computer interfaces to advance face-to-face communication solutions for persons with Cerebral Palsy, ALS and Locked-in Syndrome.

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Accessible Development of XR: Open Source Presentations

July 18, 2023

On July 18th, 2023, our XR Open Source Fellows Savio Menifer, Shivam Sharma, and Yuvraj Kadale presented their code and prototypes for accessible captions,  locomotion, and display settings respectively, made in collaboration with Equal Entry.

 

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Workshop on VR Accessibility in Distance Adult Education

August 28th, 2023

As virtual reality (VR) technology becomes more pervasive, it continues to find multiple new uses
beyond research laboratories. One of them is distance adult education—the potential of VR to
provide valuable education experiences is massive, despite the current barriers to its widespread
application. Nevertheless, recent trends demonstrate clearly that VR is on the rise in education
settings, and VR-only courses are becoming more popular across the globe. This trend will continue
as more affordable VR solutions are released commercially, increasing the number of education
institutions that benefit from the technology. No accessibility guidelines exist at present that are
created specifically for the implementation of specific accessibility features for VR hardware and
software in distance education. The purpose of this workshop is to address this niche and formulate
a set of practical guidelines and its implementations for the use of VR in distance adult education to
make it accessible to a wider range of people.

To make it happen we would like to invite researchers and practitioners who represent the fields of
distance education, virtual reality, and accessibility, as well as those with combined experience in
these areas. We encourage people that are interested in new forms of distance education to join our
debate on the opportunities and challenges of the application of VR in their fields—even if they lack
prior experience with the technology.

 

 

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Community Discussion on Haptics and Accessibility

February 28, 2023

The XR Community Discussion on Haptics took place on February 28th at 11am PT / 2pm ET and featured presentations from leading industry figures Bob Crockett, Ashley Huffman, and Dhruv Jain, followed by an open audience discussion of best practices for addressing how haptics can help XR utilize the sense of touch for immersion and accessibility.

 

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Augmented Reality Obstacle Avoidance | Dylan Fox

January 31, 2023

How can augmented reality amplify vision to support obstacle navigation for people with limited sight? Join UC Berkeley researcher and XR Access Head of Community and Outreach Dylan Fox to learn about Augmented Reality Obstacle Avoidance. This research project showcases the opportunities and challenges faced in leveraging AR as an assistive technology, such as using digital cues to improve the contrast of physical obstacles and pointing out hazards that users might miss. With AR devices growing ever more popular, this work hints at how they may follow the smartphone in becoming powerhouses of accessible technology.

 

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Inclusive Immersion: Inclusive Design of Immersive Content

November 29th, 2022

Inclusive Immersion (2019-2023) and Towards an Equitable Social VR (2022-2025) investigate the barriers to inclusion in VR and AR for people with disabilities and older people and seek to propose solutions for improving the accessibility of immersive interfaces and content. The two R&D projects are managed by the Brunel Design School, Brunel University London and the Engineering Design Centre, University of Cambridge, in collaboration with the project consortium partners Open Inclusion, Royal National Institute of Blind People (RNIB), Digital Catapult and Meta. The projects are funded by the Engineering and Physical Sciences Research Council (EPSRC), UK. The talk presented an overview of both projects and the user research carried out to date, including the recently completed VR/AR usability study that involved 40 users across the disability spectrum.

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Community Discussion on Audio Cues in Virtual Environments

September 22, 2022

As we continue to explore bringing accessibility to XR technology, we identified the need to examine audio cues in immersive environments. XRA and XR Access partnered to host a 90-minute session comprised of industry experts and the public to identify if lessons learned in the application of audio cues in 2D games can be applied to immersive experiences to benefit the blind and low vision communities. Nearly 70 people registered for the event, and we were joined by three featured speakers to probe into the topic. A recording of the session can be viewed here. Notes from the session, including helpful resources, relevant links, discussion topics, and transcripts, can all be found here.Continue Reading Community Discussion on Audio Cues in Virtual Environments