The XR Access Initiative is led by the Connected Experiences Lab at Cornell Tech and by Verizon Media. The Initiative is dedicated to promoting a safe and inclusive community for its participants. We ask that all working group members adhere to our Safe Community Statement. If you have questions about the Initiative or would like to report an accessibility issue with this site, please contact


The XR Access symposium aims to kick-start a community of practice that ensures that the emerging worlds of XR are accessible to all. This list of resources represents a sample of other accessible XR projects. 

Are we missing anything? Email to add it.

You can also download this list here >



Game Accessibility Guidelines

The Game Accessibility guidelines aim to be a straightforward reference for inclusive game design, and is a collaboration between game studios, researchers, and accessibility specialists. Website >

VR & AR Accessibility

Compiled by Thomas Logan of Equal Entry, this list of resources helps developers apply existing accessibility guidelines to AR and VR development. Website >

Accessible Player Experiences (APX)

Accessible.Games's Accessible Player Experiences (APX) site offers new ways to think about game accessibility, and provides design patterns and examples for designers and developers. Website >

Xbox Accessibility Guidelines

Microsoft's Xbox Accessibility Guidelines are a set of best practices created to help designers and developers generate ideas, create 'guardrails', and validate the accessibility of their games. Website >



AbleGamers provides custom video game equipment for people with disabilities, bringing inclusion and improved quality of life. Website>

BBC Research & Development

The BBC's Research & Development group has tested subtitles for 360-degree video content, with whitepapers on subtitle user experience and subtitle behavior available.


OpenInclusion's accessibility consultancy services help business understand and build for people with disabilities. Website >

Tools & Projects


The SeeingVR tool enhances VR applications for people with low vision by providing visual and audio augmentations, using both plugins and developer input. Read the Research Paper > Watch the Video >

Immersive Accessibility

The ImAc project, funded by the EU, explores how accessibility services can be integrated with immersive media. Their subtitling projects show how text can augment 360° video.


ImmersiaTV creates an integrated toolset for producing and distributing immersive and interactive content across devices and formats. Website >


IBM's PowerUp game is a proof of concept for accessible 3D games and virtual worlds. The team has published several papers on their findings. Website >


Quorum is a programming language designed to make programming, and presenting the results of a program, accessible for users with visual impairments. Read more >  Website >

Transcribing Games

The #TranscribingGames project aims to provide audio descriptions for mainstream video games, making them more accessible to people with low vision. Website >

VR Together

This EU-funded project aims to improve how audio, video, and graphics are captured and rendered in real-world environments, making virtual experiences more realistic and social. Website > 


Accessible Immersive Video Experiences

Larry Goldberg (Verizon Media), and Erik Lohr (RYOT Studios) present Verizon's vision for the future of accessibility in extended reality and immersive video. Download the presentation > 

Accessible VR360 Web Player

Developed by the ImAc Project, this web player enables the viewing of 360-degree video and spacial audio, augmented with access services like subtitles and audio description. See the video >